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20 Jan 2026·Source: The Hindu
2 min
SportsNEWS

Praggnanandhaa Loses Again, Gukesh Draws at Tata Steel Masters

Praggnanandhaa loses second game; Gukesh draws at Tata Steel Masters Chess.

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Praggnanandhaa Loses Again, Gukesh Draws at Tata Steel Masters

Photo by Hassan Pasha

Quick Revision

1.

Praggnanandhaa lost to Abdusattorov

2.

Gukesh drew with van Foreest

3.

Arjun Erigaisi: 1.5 points

Key Numbers

1.5 - Arjun Erigaisi's points

Visual Insights

Exam Angles

1.

GS Paper II: International Sports Events and India's Performance

2.

GS Paper III: Role of Technology in Sports

3.

GS Paper IV: Ethics and Sportsmanship

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Summary

R. Praggnanandhaa lost to Nodirbek Abdusattorov in the Tata Steel Masters Chess tournament, marking his second loss. D. Gukesh drew his game against Jorden van Foreest. Praggnanandhaa is at the bottom with no points, while Gukesh has one point. Arjun Erigaisi drew his game, remaining in the joint lead with 1.5 points.

Background

Chess, as a game of strategy and intellect, boasts a rich history spanning centuries. Its origins can be traced back to the Gupta Empire in India around the 6th century AD, where it was known as 'Chaturanga'. This ancient game then spread through Persia, becoming 'Shatranj', and subsequently to Europe via the Iberian Peninsula during the Moorish conquests.

The modern form of chess, with its current rules and piece movements, solidified in Europe during the 15th century. The establishment of the World Chess Federation (FIDE) in 1924 marked a significant milestone, standardizing rules and organizing international competitions, including the prestigious World Chess Championship. The evolution of chess reflects not only changing cultural landscapes but also advancements in strategic thinking and mathematical analysis.

Latest Developments

In recent years, chess has experienced a surge in popularity, fueled by online platforms and streaming services. The COVID-19 pandemic further accelerated this trend, as people sought indoor activities. Online chess platforms like Chess.com and Lichess.org have witnessed exponential growth in user base.

The rise of chess streamers and commentators on platforms like Twitch and YouTube has also contributed to the game's increased visibility. Artificial intelligence (AI) has revolutionized chess training and analysis, with programs like AlphaZero demonstrating superhuman capabilities. The integration of AI is expected to further shape the future of chess strategy and competition.

Furthermore, there's a growing focus on promoting chess in schools and communities, recognizing its cognitive benefits and potential to foster critical thinking skills.

Practice Questions (MCQs)

1. Consider the following statements regarding the World Chess Federation (FIDE): 1. FIDE was established in 1924 and is headquartered in Lausanne, Switzerland. 2. FIDE is responsible for organizing the Chess Olympiad and the World Chess Championship. 3. FIDE recognizes different variations of chess, including rapid and blitz chess, but only standard chess ratings are officially maintained. Which of the statements given above is/are correct?

  • A.1 and 2 only
  • B.2 and 3 only
  • C.1 and 3 only
  • D.1, 2 and 3
Show Answer

Answer: A

Statements 1 and 2 are correct. FIDE recognizes and maintains official ratings for rapid and blitz chess in addition to standard chess.

2. In the context of chess, which of the following statements accurately describes the 'Elo rating system'? A) It is a system used to rank chess players based solely on their number of tournament wins. B) It is a statistical method for calculating the relative skill levels of players in zero-sum games such as chess. C) It is a system that only considers the age and experience of chess players when assigning ratings. D) It is a system used to determine the prize money distribution in chess tournaments.

  • A.A
  • B.B
  • C.C
  • D.D
Show Answer

Answer: B

The Elo rating system is a statistical method for calculating the relative skill levels of players in games such as chess. It predicts the outcome of matches between players.

3. Which of the following is NOT typically considered a benefit of playing chess? A) Enhancing critical thinking and problem-solving skills. B) Improving memory and concentration. C) Reducing physical stamina and cardiovascular health. D) Fostering creativity and strategic planning.

  • A.A
  • B.B
  • C.C
  • D.D
Show Answer

Answer: C

Chess is known to enhance cognitive skills, but it does not directly improve physical stamina or cardiovascular health. In fact, prolonged sitting during chess games can have negative impacts if not balanced with physical activity.